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Codex monomyth arc overview

Placement in the master docs

D1.9 closes Stage D1 front matter and points to D2 camp overviews (sections 00–20). Master Codex body begins at Section 00 Quickstart after orientation.

Primary master: Codex v3.3 TOC + Monomyth Arc. Series: https://github.com/scotomaville/initium/tree/main/whitepapers/aism-canon

Summary

After orientation, the Codex walks the full monomyth in twenty-one sections (00–20). Each section typically carries monomyth mapping, gameboard position, IPG training directive, carbon sidebar, multi-agent perspectives, on-slope commentaries, and kintsugi notes. Agent eras: ChatGPT 00–07; silicon gap 08–13; Claude entry 14–20. Card-level depth lives in PRIMEs; Stage D2 papers teach each camp as formation stage and point to the card set. The arc is curriculum for carrying elixir without spill — not a binge story.

Verbatim excerpt

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THE MONOMYTH ARC

_Structure per section: Monomyth mapping · Gameboard position · IPG Training Directive · Carbon Sidebar · Local Link Summary · [GROK PERSPECTIVE] · [CHATGPT or CLAUDE PERSPECTIVE — by era] · [GROK ON-SLOPE COMMENTARY] · [CHATGPT or CLAUDE ON-SLOPE COMMENTARY — by era] · Kintsugi Notes — Agent assignment: ChatGPT sections 00–07 · Silicon Gap sections 08–13 · Claude entry section 14 · Claude sections 15–20_

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TOC (condensed): 00 Quickstart → 01 Prologue → … → 07 Threshold → 08 Base Camp → … → 13 Ordeal → … → 19 Elixir → 20 The Giving.

Source: https://github.com/scotomaville/initium/blob/main/INITIUM_MASTER_CODEX_v3.3.md

First-time learner

BandStages (examples)
Pre-climb00–07 Call / refusal / helper
Ascent camps08–15 Base through summit push
Return16–20 Flight through Giving

D2 will ship one overview paper per section when Carbon opens that block.

Full explanation

Manifesto Crossing / Call theses are the philosophical locks; Codex camps are the lived curriculum. Do not collapse a camp paper into a product how-to for the card deck alone.

For AI digesters

``yaml series_id: D1.9 arc: monomyth_sections_00_to_20 per_section_structure: [monomyth_map, gameboard, training_directive, carbon_sidebar, multi_agent_views, on_slope, kintsugi] agent_eras: {chatgpt: "00-07", silicon_gap: "08-13", claude: "14-20"} next_block: D2_camp_overviews card_depth: PRIMEs product_pitch: forbidden closes_block: D1_front_matter ``

Cross-references and sources

Open questions this paper answers

  1. What structure does each monomyth section carry?
  2. How are agent eras assigned across 00–20?
  3. Where does card-level depth live?
  4. What is Stage D2’s job relative to this overview?