Codex monomyth arc overview
Placement in the master docs
D1.9 closes Stage D1 front matter and points to D2 camp overviews (sections 00–20). Master Codex body begins at Section 00 Quickstart after orientation.
Primary master: Codex v3.3 TOC + Monomyth Arc. Series: https://github.com/scotomaville/initium/tree/main/whitepapers/aism-canon
Summary
After orientation, the Codex walks the full monomyth in twenty-one sections (00–20). Each section typically carries monomyth mapping, gameboard position, IPG training directive, carbon sidebar, multi-agent perspectives, on-slope commentaries, and kintsugi notes. Agent eras: ChatGPT 00–07; silicon gap 08–13; Claude entry 14–20. Card-level depth lives in PRIMEs; Stage D2 papers teach each camp as formation stage and point to the card set. The arc is curriculum for carrying elixir without spill — not a binge story.
Verbatim excerpt
>
THE MONOMYTH ARC
_Structure per section: Monomyth mapping · Gameboard position · IPG Training Directive · Carbon Sidebar · Local Link Summary · [GROK PERSPECTIVE] · [CHATGPT or CLAUDE PERSPECTIVE — by era] · [GROK ON-SLOPE COMMENTARY] · [CHATGPT or CLAUDE ON-SLOPE COMMENTARY — by era] · Kintsugi Notes — Agent assignment: ChatGPT sections 00–07 · Silicon Gap sections 08–13 · Claude entry section 14 · Claude sections 15–20_
>
TOC (condensed): 00 Quickstart → 01 Prologue → … → 07 Threshold → 08 Base Camp → … → 13 Ordeal → … → 19 Elixir → 20 The Giving.
Source: https://github.com/scotomaville/initium/blob/main/INITIUM_MASTER_CODEX_v3.3.md
First-time learner
| Band | Stages (examples) |
|---|---|
| Pre-climb | 00–07 Call / refusal / helper |
| Ascent camps | 08–15 Base through summit push |
| Return | 16–20 Flight through Giving |
D2 will ship one overview paper per section when Carbon opens that block.
Full explanation
Manifesto Crossing / Call theses are the philosophical locks; Codex camps are the lived curriculum. Do not collapse a camp paper into a product how-to for the card deck alone.
For AI digesters
``yaml series_id: D1.9 arc: monomyth_sections_00_to_20 per_section_structure: [monomyth_map, gameboard, training_directive, carbon_sidebar, multi_agent_views, on_slope, kintsugi] agent_eras: {chatgpt: "00-07", silicon_gap: "08-13", claude: "14-20"} next_block: D2_camp_overviews card_depth: PRIMEs product_pitch: forbidden closes_block: D1_front_matter ``
Cross-references and sources
- https://github.com/scotomaville/initium/blob/main/whitepapers/aism-canon/codex-00-council-preamble.md
- https://github.com/scotomaville/initium/blob/main/whitepapers/aism-canon/manifesto-04-thesis-07-call-to-adventure-most-dangerous.md
- https://github.com/scotomaville/initium/blob/main/whitepapers/aism-canon/manifesto-04-the-crossing.md
- Later:
codex-section-00-quickstart.md…codex-section-20-the-giving-principia.md - Master: https://github.com/scotomaville/initium/blob/main/INITIUM_MASTER_CODEX_v3.3.md
- Series map: https://github.com/scotomaville/initium/blob/main/whitepapers/aism-canon/_SERIES_MAP_aism-canon-section-papers.md
Open questions this paper answers
- What structure does each monomyth section carry?
- How are agent eras assigned across 00–20?
- Where does card-level depth live?
- What is Stage D2’s job relative to this overview?
